JebGL provides Java-based WebGL support in browsers as retro as IE6, and integration is easy.
When you write the next World of Warcraft with HTML5, nasty networking problems like latency compensation and input prediction might be handled for you.
A WebGL demo shows that such experiences like Minecraft can be done in the browser.
Paper.js, a new library for drawing vector graphics on the HTML5 canvas, has introduced a simple, powerful API with stunning examples.
Adobe Edge is an upcoming Adobe product that will let you create HTML5 animations. No interactivity yet, however.
An interview with Rob Evans, CEO & lead developer of Isogenic Engine, a platform for creating real-time, multiplayer, isometric HTML5 games.
An interview with Thomas Gullen of Scirra tells us about Construct 2, which will let developers product HTML5 games without any code.
Canvas, DOM, SVG — which do you choose, and which performs the best?
Two brothers created Play My Code, an IDE for creating and sharing HTML5 games. One answers our questions about it.
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